ACMX 2.139.0
Dual-Backend Real-Time GPU Video Synthesis
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ACView Member List

This is the complete list of members for ACView, including all inherited members.

activePlaylistSize() constACViewinline
ACView(const MXArguments &args)ACViewinline
appendRecordingTitleSuffix(std::ostringstream &stream)ACViewinline
appendSilentProgressFileSize(std::ostream &stream) constACViewinline
applyCrossfade(gl::GLWindow *win, GLuint currentTexture)ACViewinline
audio_buffer_countACViewprivate
audio_engineACViewprivate
audio_file_pathACViewprivate
audio_input_deviceACViewprivate
audio_is_enabledACViewprivate
audio_output_deviceACViewprivate
audio_record_fileACViewprivate
audio_repeat_modeACViewprivate
audio_trunc_modeACViewprivate
audio_warmup_envelopeACViewprivate
audio_warmup_last_tickACViewprivate
audio_warmup_rateACViewprivate
autopilot_counterACView
autopilot_enabledACView
autopilot_framesACView
autopilot_interval_framesACView
autopilot_random_crossfadeACView
autopilot_random_intervalACView
autopilot_random_timeoutACView
autopilot_rngACView
autopilot_sequentialACView
autopilotRandomSwitch(gl::GLWindow *win)ACViewinline
autopilotSequentialAdvance(gl::GLWindow *win)ACViewinline
beginCrossfade(gl::GLWindow *win)ACViewinline
beginMuxing(gl::GLWindow *win)ACViewinlineprivate
bindPassHistoryTextures(size_t shader_index)ACViewinline
cache_delayACViewprivate
cache_warmup_framesACViewprivate
cached_shader_nameACView
camera_indexACViewprivate
camera_textureACViewprivate
cameraDistanceACViewprivate
cameraPitchACViewprivate
cameraRotationSpeedACViewprivate
cameraYawACViewprivate
capACViewprivate
captureFBOACViewprivate
captureQueueACViewprivate
captureQueueCondVarACViewprivate
captureQueueMutexACViewprivate
captureRunningACViewprivate
captureThreadACViewprivate
cleanupMidi()ACViewinlineprivate
convertResourcesToHdr(int w, int h)ACViewinline
copy_audioACViewprivate
counter_disabledACView
crfACViewprivate
crossfadeActiveACViewprivate
crossfadeAlphaACViewprivate
crossfadeDurationACViewprivate
crossfadeFBOACViewprivate
crossfadePrevTextureACViewprivate
crossfadeShaderIndexACViewprivate
crossfadeShaderNamesACViewprivate
crossfadeShadersACViewprivate
crossfadeStartTimeACViewprivate
crossfadeTextureACViewprivate
cubeACView
d_filterListACView
d_ptrListACView
decoded_video_frame_countACViewprivate
depthBufferACViewprivate
display_filterACViewprivate
display_flip_shaderACViewprivate
displayFPSACView
draw(gl::GLWindow *win) overrideACViewinlinevirtual
drawMidiOverlay(gl::GLWindow *win, mx::Font &font, int startY)ACViewinlineprivate
duration_limitACView
emitSilentGraphicsProgress(bool complete)ACViewinline
emitSilentVideoProgress(bool complete)ACViewinline
enableWatermarkACViewprivate
encode_optsACViewprivate
ensureCrossfadeFBO(int width, int height)ACViewinline
ensureHdrResources(int w, int h)ACViewinline
ensurePassTargets(gl::GLWindow *win)ACViewinline
event(gl::GLWindow *win, SDL_Event &e) overrideACViewinlinevirtual
fboTextureACViewprivate
ffmpeg_readerACViewprivate
file_audio_modeACViewprivate
filenameACViewprivate
finishedACViewprivate
flibACViewprivate
flip_outputACViewprivate
flushPBOs(gl::GLWindow *win)ACViewinlineprivate
fpsACViewprivate
fpsFrameCountACView
fpsLastTimeACView
frame_cacheACViewprivate
frame_counterACViewprivate
frame_rotationACViewprivate
frameQueueACViewprivate
frames_droppedACViewprivate
frames_procACView
fshaderACView
fshader3dACView
fullACViewprivate
generate_all_framesACViewprivate
generate_dirACViewprivate
generate_intervalACViewprivate
generate_modeACViewprivate
generate_saved_counterACViewprivate
generateRandomMultipass(gl::GLWindow *win)ACViewinline
generateRandomMultipassLong(gl::GLWindow *win)ACViewinline
generateRandomMultipassShort(gl::GLWindow *win)ACViewinline
getFrameCount()ACViewinline
getOutputFileSizeBytes() constACViewinline
getTimeString()ACViewinline
gpu_alphaACView
gpu_alpha_dirACView
gpu_cuda_deviceACViewprivate
gpu_current_filter_indexACView
gpu_filter_enabledACView
gpu_filtersACView
gpu_filtersChangedACView
gpu_frame_bufferACView
gpu_frame_dirACView
gpu_frame_indexACView
gpu_square_sizeACView
gpuFilteredFrameACView
graphicACViewprivate
graphic_frameACViewprivate
hdr_decode_shaderACViewprivate
hdr_encode_shaderACViewprivate
hdr_encoded_fboACViewprivate
hdr_encoded_textureACViewprivate
hdr_frame_matACViewprivate
hdr_linear_video_fboACViewprivate
hdr_linear_video_textureACViewprivate
hdr_resource_hACViewprivate
hdr_resource_wACViewprivate
hdr_snapshot_stateACViewprivate
hdr_upload_tex_hACViewprivate
hdr_upload_tex_wACViewprivate
hdrReadback(GLuint src_linear_tex, int w, int h, std::vector< unsigned char > &out)ACViewinline
initMidi(const std::string &mapFile, int deviceIndex)ACViewinlineprivate
injectKey(SDL_Keycode key, gl::GLWindow *win)ACViewinlineprivate
input_hdr_trcACViewprivate
input_is_hdrACViewprivate
is3d_enabledACView
isFrozenACViewprivate
isMuxingACViewprivate
isPausedACViewprivate
knobFrameCountACViewprivate
knobPrevValueACViewprivate
knobStateACViewprivate
last_graphics_progress_emitACViewprivate
last_graphics_progress_frameACViewprivate
last_progress_percentACViewprivate
last_video_progress_emitACViewprivate
lastFrameTimeACViewprivate
lastMidiButtonACViewprivate
lastMidiButtonTimeACViewprivate
libraryACViewprivate
load(gl::GLWindow *win) overrideACViewinlinevirtual
loadTexture(cv::Mat &frame)ACViewinlineprivate
m_fileACView
max_size_limit_bytesACView
max_size_limit_mbACView
maybeRandomizeAutopilotCrossfade()ACViewinline
media_timeline_start_timeACViewprivate
media_timeline_startedACViewprivate
midiCodesACViewprivate
midiInACViewprivate
midiKeyName(int code)ACViewinlineprivatestatic
midiKeyToSDL(int code)ACViewinlineprivate
midiOpenACViewprivate
modelCenterOffsetACViewprivate
modelRenderScaleACViewprivate
modelRotXACViewprivate
modelRotYACViewprivate
modelRotZACViewprivate
modelSizeACViewprivate
movementSpeedACView
mux_time_fACView
muxCompleteACViewprivate
muxDummyTexACView
muxOverlayShaderACView
muxOverlaySpriteACView
muxThreadACViewprivate
needsAsyncShutdown()ACViewinline
needsFileAudioMux()ACViewinlineprivate
needsMux()ACViewinlineprivate
needsTransferAudio()ACViewinlineprivate
newFrameACView
no_drop_modeACViewprivate
ofilenameACViewprivate
oscillateScaleACViewprivate
overlayFontACView
pass_target_heightACViewprivate
pass_target_widthACViewprivate
passFBOACViewprivate
passTextureACViewprivate
pboIdsACViewprivate
pboIndexACViewprivate
pboNextIndexACViewprivate
playlist_enabledACView
playlist_fileACView
playlist_indexACView
playlist_indicesACView
playlist_treeACView
png_video_dirACViewprivate
png_video_frame_counterACViewprivate
png_video_modeACViewprivate
pollMidi(gl::GLWindow *win)ACViewinlineprivate
prefix_pathACViewprivate
preOverlayFBOACViewprivate
preOverlayTextureACViewprivate
queueCondVarACViewprivate
queueMutexACViewprivate
random_multipass_modeACView
raw_snapshot_stateACViewprivate
recording_pbo_primedACViewprivate
recording_pbo_timeline_frameACViewprivate
recording_pbo_uses_timeline_clockACViewprivate
repeatACViewprivate
requestStop()ACViewinline
requestStopNoMux()ACViewinline
resetAudioWarmupEnvelope()ACViewinlineprivate
resetAutopilotInterval()ACViewinline
rotate_frame(cv::Mat &frame)ACViewinline
rotation_swaps_dimensions() constACViewinline
runComputePass(gl::GLWindow *win, size_t shader_index, GLuint input_texture, GLuint output_texture)ACViewinline
runFileAudioMuxSync()ACViewinlineprivate
runHdrDecodePass(int w, int h)ACViewinline
runHdrEncodePass(GLuint src_tex, int w, int h)ACViewinline
runMuxSync()ACViewinlineprivate
runningACViewprivate
saved_pass_enabledACView
saved_pass_enabled_before_randomACView
saved_pass_listACView
saved_pass_list_before_randomACView
saved_shader_index_before_randomACView
sessionStartTimeACView
setupCaptureFBO(int width, int height)ACViewinlineprivate
shader_pass_enabledACView
shader_pass_listACView
shaderLockedACViewprivate
silent_modeACViewprivate
sizecACViewprivate
sizevACViewprivate
skip_audio_mux_on_exitACViewprivate
snapshot_poolACViewprivate
snapshot_stateACViewprivate
snapshotOffsetACViewprivate
source_frame_readyACViewprivate
spectrum_scale_by_senseACViewprivate
spectrumHistoryACViewprivate
spectrumTexACViewprivate
spriteACViewprivate
startAudioRecordingIfNeeded()ACViewinlineprivate
startCaptureThread()ACViewinlineprivate
startMediaTimelineIfReady()ACViewinlineprivate
startWriterThread()ACViewinlineprivate
stopCaptureThread()ACViewinlineprivate
stopWriterThread()ACViewinlineprivate
tex_uploaderACViewprivate
texture_cacheACViewprivate
texture_cache_arrayACViewprivate
tiff_snapshot_stateACViewprivate
totalFramesACViewprivate
updateAudioWarmupEnvelope()ACViewinlineprivate
updateShaderNameCache()ACViewinline
updateTexture(GLuint texture, cv::Mat &frame)ACViewinlineprivate
updateTextureRGBA(GLuint texture, cv::Mat &frame)ACViewinlineprivate
uploadHdrFrame(const cv::Mat &rgba16)ACViewinline
use_ffmpeg_readerACViewprivate
use_shader_cache_flagACViewprivate
use_yuvACViewprivate
viewRotationActiveACViewprivate
waterFontACView
waterFontSizeACViewprivate
watermark_bACViewprivate
watermark_gACViewprivate
watermark_rACViewprivate
watermark_textACViewprivate
waveActiveACViewprivate
win_hACViewprivate
win_wACViewprivate
writerACViewprivate
writerRunningACViewprivate
writerThreadACViewprivate
~ACView() overrideACViewinline