program Skeleton {
	section module {
 		sdl,
		std
	}
	section data {
		int rax = 0
		int rbx = 0
		int rcx = 0
		int rdx = 0
		int rsi = 0
		int rdi = 0
		int r8 = 0
		int r9 = 0
		int r10 = 0
		int r11 = 0
		int r12 = 0
		ptr arg0 = null
		string str_0 = "Hello, World"
		ptr title = null
		int running = 0
		int event_type_result = 0
		int window_id = 0
		int renderer = 0
		int render_i = 0
		int render_z = 0
		ptr init_title = null
		int init_x = 0
		int init_y = 0
		int init_w = 0
		int init_h = 0
		int __funcret_init = 0
	}
	section code {
	start:
		mov title, str_0
		mov arg0, title
		mov rbx, 100
		mov rcx, 100
		mov rdx, 1280
		mov rsi, 720
		call PROC_init
		mov running, 1
	WHILE_0:
		cmp running, 1
		jne ENDWHILE_1
	WHILE_4:
		invoke poll_event
		return rcx
		cmp rcx, 0
		je ENDWHILE_5
		invoke get_event_type
		return rsi
		mov event_type_result, rsi
		cmp event_type_result, 256
		jne ELSE_8
		mov running, 0
	ELSE_8:
		cmp event_type_result, 768
		jne ELSE_12
		invoke get_key_code
		return r9
		cmp r9, 27
		jne ELSE_12
		mov running, 0
	ELSE_12:
		jmp WHILE_4
	ENDWHILE_5:
		mov r9, 0
		mov r10, 0
		mov r11, 0
		mov r12, 255
		invoke set_draw_color, renderer, r9, r10, r11, r12
		invoke clear, renderer
		push rbx
		push rcx
		push rdx
		push rsi
		push rdi
		push r8
		call PROC_render
		pop r8
		pop rdi
		pop rsi
		pop rdx
		pop rcx
		pop rbx
		invoke present, renderer
		jmp WHILE_0
	ENDWHILE_1:
		push rbx
		push rcx
		push rdx
		push rsi
		push rdi
		push r8
		call PROC_cleanup
		pop r8
		pop rdi
		pop rsi
		pop rdx
		pop rcx
		pop rbx
		done
	function PROC_render:
		mov render_z, 0
	FOR_20:
		cmp render_z, 22
		jg ENDFOR_21
		mov render_i, 0
	FOR_23:
		cmp render_i, 40
		jg ENDFOR_24
		invoke rand
		return rbx
		mov rcx, rbx
		mod rcx, 255
		invoke rand
		return rdx
		mov rsi, rdx
		mod rsi, 255
		invoke rand
		return rdi
		mov r8, rdi
		mod r8, 255
		mov r9, 255
		invoke set_draw_color, renderer, rcx, rsi, r8, r9
		mov rcx, render_i
		mul rcx, 32
		mov rsi, render_z
		mul rsi, 32
		mov r8, 32
		mov r9, 32
		invoke fill_rect, renderer, rcx, rsi, r8, r9
	FOR_CONTINUE_25:
		add render_i, 1
		jmp FOR_23
	ENDFOR_24:
	FOR_CONTINUE_22:
		add render_z, 1
		jmp FOR_20
	ENDFOR_21:
	PROC_END_render:
		ret
	function PROC_init:
		mov init_title, arg0
		mov init_x, rbx
		mov init_y, rcx
		mov init_w, rdx
		mov init_h, rsi
		invoke init
		return rbx
		mov __funcret_init, rbx
		cmp __funcret_init, 0
		je ELSE_26
		exit 0
	ELSE_26:
		mov rsi, 4
		invoke create_window, title, init_x, init_y, init_w, init_h, rsi
		return rdx
		mov window_id, rdx
		mov rsi, 0
		sub rsi, 1
		cmp window_id, rsi
		jne ELSE_30
		invoke quit
		exit 0
	ELSE_30:
		mov r8, 0
		sub r8, 1
		mov r10, 2
		invoke create_renderer, window_id, r8, r10
		return r9
		mov renderer, r9
		mov r8, 0
		sub r8, 1
		cmp renderer, r8
		jne ELSE_34
		invoke destroy_window, window_id
		invoke quit
		exit 0
	ELSE_34:
		invoke get_ticks
		return r9
		invoke srand, r9
	PROC_END_init:
		ret
	function PROC_cleanup:
		invoke destroy_renderer, renderer
		invoke destroy_window, window_id
		invoke quit
	PROC_END_cleanup:
		ret
	}
}