MXVK Vulkan Framework
0.24.0
C++20 Vulkan rendering framework for practical 2D and 3D application development with SDL3.
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game_grid.hpp
Go to the documentation of this file.
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#ifndef MUTATRIS_GAME_GRID_HPP
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#define MUTATRIS_GAME_GRID_HPP
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#include <vector>
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#include "
common.hpp
"
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#include "
piece.hpp
"
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namespace
mutatris
{
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class
GameGrid
{
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public
:
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GameGrid
();
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void
initGrid
(
int
width
,
int
height
);
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[[nodiscard]]
Block
*
at
(
int
x,
int
y);
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[[nodiscard]]
const
Block
*
at
(
int
x,
int
y)
const
;
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[[nodiscard]]
int
width
()
const
{
return
gridWidth; }
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[[nodiscard]]
int
height
()
const
{
return
gridHeight; }
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[[nodiscard]]
bool
canMoveDown
()
const
;
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Piece
gamePiece
;
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private
:
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int
gridWidth = 0;
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int
gridHeight = 0;
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std::vector<Block> cells{};
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};
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}
// namespace mutatris
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#endif
mutatris::GameGrid::width
int width() const
Definition
game_grid.hpp:18
mutatris::GameGrid::canMoveDown
bool canMoveDown() const
Definition
game_grid.cpp:32
mutatris::GameGrid::initGrid
void initGrid(int width, int height)
Definition
game_grid.cpp:11
mutatris::GameGrid::gamePiece
Piece gamePiece
Definition
game_grid.hpp:22
mutatris::GameGrid::height
int height() const
Definition
game_grid.hpp:19
mutatris::GameGrid::GameGrid
GameGrid()
Definition
game_grid.cpp:7
mutatris::GameGrid::at
Block * at(int x, int y)
Definition
game_grid.cpp:18
mutatris::Piece
Definition
piece.hpp:13
common.hpp
mutatris
Definition
common.hpp:6
piece.hpp
mutatris::Block
Definition
common.hpp:43
examples
mutatris
game_grid.hpp
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