// the head.h #include "resource.h" #include "masterx.h" #include #include #include #include // for the debug mode #define iDEBUG // sprites #define INTRO 0 #define START 1 #define GAME 2 #define LevelSize 100813 //extern the important masterX objects extern MasterXHWND mxhwnd; //enumerated constants for screens enum { ID_KLOSED,ID_INTRO,ID_OPTIONS,ID_GAME,ID_GAMEOVER }; // callback proccess long XSTD MasterProc(HWND,UINT,WPARAM,LPARAM); void update(MASTERSCREEN); struct klosed { MasterGraphic compagnie; MasterGraphic explose; MasterGraphic flame; MasterSound boom; MasterSound bip; //MasterSound music_intro; void load(); void update(); void draw(); void letters(); void messages(); void explosion(); void fire(); void blind(); struct camp_fire //fire structure { int pos_x; int pos_y; int state; }; camp_fire fires[200]; }; struct intro { MasterGraphic root; void load(); void intro_update(); }; struct game { MasterGraphic floor; MasterGraphic counter; MasterGraphic bartender; MasterGraphic wall; MasterGraphic mug; MasterGraphic guys; MasterSound move_snd; MasterSound pour; MasterSound glass; MasterSound gotit; MasterSound rip; MasterSound yip; MasterSound bell; MasterSound gameover; MasterSound burp; bool serving; void served(); void keycheck(); void drawsprite(int x, int y, int sprite); void load(); void update(); void draw(); void create_drunk(); void drunk(); void drunk_draw(); void drunk_walk(); void drunk_clipping(); void not_drunk(); int drunk_track(int gps); void switch_drunk(); int sx,sy,ex,ey; void create_beer(bool empty,int position_y,int position_x); void beer_travel(); void beer_draw(); void beer_explosion(int track,bool entrence); void collision(); void render_room(); void level(); void panel(); void delete_all(); int extra_luck; int dead; int creation[3]; long int score; int gone; int msg; int yep; int vep; int numb; bool pouring; int already; int find; int glas; int lk; int luck; int need_a_life; struct drank // customers structure { long int pos_x; int pos_y; bool drinkin; int speed; int recul; int walking; float walk; int character; }; drank drunks[50]; struct beer // beer structure { int pos_x; int pos_y; bool full; bool direction; int speed; }; beer beers[300]; }; MasterJoyStick* getstick(); // FONTS static HFONT maxi_font = CreateFont(174,0,0,0,FW_DONTCARE,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_MODERN,"Arial"); static HFONT menu_font = CreateFont(20,0,0,0,FW_DONTCARE,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_MODERN,"Arial"); static HFONT panel_font = CreateFont(18,0,0,0,FW_DONTCARE,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_MODERN,"Arial");